Thursday, 15 December 2016
Tuesday, 6 December 2016
Post Production Essay Consider the development of your skills in using Post Production across the 2 years and the effect or impact this has had on your creativity/cultural expectations
Post production is the evaluation of the product and
the assessment of the skills that were either had by the student before
production or developed through the production process and then used to put together the materials acquired to form a final product. Post production is much
more thorough and expansive as many more hardware technologies and software
programmes were used to create the finished products. This is because I was creating
a magazine FC, poster, and film trailer. During filming it is important to
follow a set shot list and shot schedule to ensure that everything that is
needed to make a cohesive trailer with good continuity is created. However there
is an element experimentation that is needed to create something creative and
unique that will capture my audience more. This is why we decided to include
the use of low tracking shots to create a more dynamic horror trailer which
gave a creative twist which we had not initially planned for. This also ties
into the aesthetics of the front cover, trailer, and poster. I had to experiment
with the colour that we were going to use essentially for our house style in A2
and ensure that it is consistent in all 3 products.
My preliminary task was used as a way of developing
and displaying my early photoshop and indesign skills. This was a critical
period in my basic knowledge and initial use of skills that would underpin my
work for the two years. During this time i wasn’t able to create something
hyper realistic as i simply didn’t have the skills to create anything of such high
quality. However this is a time period and task that had the highest level of
experimentation as the criteria was broad enough that I could really be
creative and see what would work for a college magazine.
Before the preliminary task I had no skills on photoshop.
So during this time I learned how to remove green screen, layer photos, crop
images, etc. Once again it wasn’t possible to create at this point a product with
hyper reality as I didn’t have such developed skills but it was the skills I
learned here that underpinned the aesthetic look for my Music Magazine.
I used two different programmes from my AS
preliminary task and my A2 horror trailer. Despite this there were a number of
skills that I learned early on and developed through the year and used to
create a good A2 trailer. For example learning about house styles for magazines
and how to present them is a skill that i had to use throughout my trailer. I
chose a set colour palette that i would use to convey the same wanted mood
through out the trailer and used colour grading and editing to change the hue
of most to all of the shots and title slates in the trailer to. This created an
altogether more cohesive and well rounded product that on face value looked
like the desired product and similar to real life examples. So while I didn’t
have much skills or experience at the beginning of the two years I used a lot
of experimenting to create my product and through the use of the skills that I
learned I created an aesthetically pleasing product. So this meant simply
putting a filter over an image or sequence and seeing if that would work as i
had previously not learned if it would work or not and then using the one that
turned out the best.
In conclusion my understanding of post production
skills has helped me create products much faster as i have consolidated and
understood my work and what works. However a down side of this could be that i’m
less likely to experiment as much and be as creative as i have become used to a
certain way of doing things and following set conventions. On the flip side it
could also be said that the better skills will allow me to make a better
application of the creativity that i have and produce an all around better
product.
Wednesday, 16 November 2016
Research and Planning Essay Response
At the beginning of Year 12 I had to complete an AS
Preliminary Task for creating a college magazine. The goal of this exercise was
to simply display that i had the skills to create a magazine by following the
basic conventions of a magazine. This exercise was in no way creative as
nothing new was created, as a creator I simply copied something that already
existed to prove to a moderator that i had the skills necessary to create a
music magazine. During this period i had only just started to learn how to use
the software needed to create the music magazine so my means of channelling my
creativity weren’t fully optimised. This meant that my creativity was greatly
limited by my lack of skill.
When making the AS media music magazine it was obvious that
for the research side of things we would have to look at a wide variety of
music magazines. Seeing as i was looking to make a hip-hop magazine I had to
look at a number of other hip-hop magazines to see how the basic conventions
were used and to understand the conventions that are specific to that genre.
This was very important as it helped my
magazine’s stylistic choices when it came to things such as house style or
colour or position of the masthead. It was this understanding that i gained
from looking at the many examples that helped me understanding why you would
choose black instead of red for text colour for example for body text. The
level of knowledge gained from research allowed for me to develop my magazine
creating skills.
When creating my A2 media film trailer there were a number
of things that had to be factored in to Research and Planning. For example to
create a horror trailer I first needed to know a great deal about the genre.
This is why I did Horror genre research that allowed me to understand what went
into the editing, sound, mis-en-scene, etc of a horror film. I then applied this knowledge by looking at a
number of iconic horror characters and seeing how this knowledge applied to
each one of them in their respective films. It was this information that
allowed me to create a suitable treatment for the horror trailer. This
treatment was filled with many of the codes and conventions when mentioning key
scenes of the film, making fir a better piece of production that would cater to
fans.
My planning skills have developed greatly from the
production of my music magazine to the production of my horror trailer. This is
likely because my research skills have developed more which underpins the
planning process. With greater knowledge of the conventions that I need to
include and each of their purposes I can plan a better final product. This may
for example be the rule of thirds when creating a front cover and that the
purpose is to position different aspects of the magazine at the different
points that the eye would go to first. More research was done in horror
audience research in A2 and I was able to create an even more appealing horror
magazine as we had asked actual people from our demographic what features they
liked and included them in the appropriate parts of the magazine taking into
account the already learnt information on the rule of thirds.
As a post modern media producer it is very difficult or
almost impossible to come up with something original. However this doesn’t mean
that it isn’t possible to be creative in this era. You can make use of already
existing text and bring them together to create something new. This is known as
intertextuality. It’s the synthesis of something new from the reworking and
remodelling of the pre-existing.
Wednesday, 9 November 2016
Creativity Notes
Creativity is the synthesis of the new and the reworking and
remodelling of the old. Creativity is often thought to be only the creation of completely
new ideas, however this isn’t the case. It is taking the inspiration from past
work and creating something with it. Creativity is often the product of a
person simply expressing themselves.
Most people believe that everyone is born with an innate
creativeness, this creativity is explored through childhood and is thought to
be the most vivid and expressive at this point in the average person’s life. This
may be due to the lack of knowledge that that individual has at that time in
their life so they explore all the possibilities and unanswered questions. As a
person grows older some people believe that the creativity is lost, this may be
due to them gaining knowledge. Oppositionally some people believe that you
never lose the creativity but you’re socially conditioned to suppress it.
Technology in the Post Modern era has brought about even
more creativity in the everyday person. It has becoming increasingly easier to
express yourself with many media and platforms to show your creativity. Through
this people have been more exposed the creativity from others making almost
everywhere you look on the internet using your technology of choice a source of
inspiration to draw from, remodel and create something of their own.
Copying another piece of work isn’t creative at all. An
example of this was last year during the AS magazine coursework we had to
create a preliminary task magazine. We didn’t attempt to be creative at all as
we simply copied magazines to understand the structure and layout of a magazine
front cover and content page.
Intertextuality can be described as the way in which
existing text can influence the creation of new text. One example would be how
alien is a essentially when boiled down ‘Jaws in space’. It takes heavy
inspiration from the Jaws movie and many sci fi thrillers and has through the
use of intertextuality created something new. A horror film.
Creativity and Originality aren’t the same thing. You don’t
have to be original in order to be creative. Being creative is making something
that didn’t’ exist before.
Friday, 14 October 2016
Evaluate Your own Trailer and other media text in relation to Audience
The content of media text and the way that it is presented to
an audience can have different effects. There are some ways in which the text
can be handled or understood by an audience in an active way or opposing in a
passive way.
One model of how media text affects an audience in the
hypodermic needle model. Like the name suggests the audience is effected in a
passive way in which they aren’t able to accept or interpret the text as their
own but instead the message is injected into the mind of the audience by
powerful syringe-like media.
Another theory is reception theory. This is the idea that the
text is coded by the producer and is meant to be decoded by the audience. This
is thought to be an active way in which the audience receives text as they are
meant to come to their own conclusion and understanding of the text presented
to them. There are three different ways that they can decode the text. They can
decode it in the dominant or preferred manner. This is when the audience
understands the text the way that the director and producer wanted it to be
decoded almost the same way that it was coded. Another way is the negotiated
decoding in which the audience accepts, rejects or refines elements of the text
in order to create a better or more widely accepted decoding of the text for
social and political reasons. The final decoding is oppositional in which the dominant
coding is recognised but rejected altogether for cultural or political reason.
In our trailer we coded a subtext into the deaths of the teenagers to give a moralist
take on their rebellious actions and how they would be punished for them. It’s
likely that the audience decodes our trailer in a dominant or preferred way as
the slasher genre is known for its standing on teenage stock characters and how
they are killed for their actions
.
The Catharsis theory states that by watching certain types of
media a person loses the urge to carry out or imitate such actions. For example
are person may find comfort in watching the Texas Chainsaw Massacre as they don’t
feel that they would need to go out and do it themselves. They gain emotional
release from seeing violence. In our trailer way include some scenes of
violence which to our audience may be important in their choice to watch the
full film as it would cleanse or purge their desire for violence of their own.
It’s in this belief that horror films are somewhat therapeutic and are
important in their ability to make people less aggressive as watching violence
is a way of releasing those emotions.
Friday, 7 October 2016
Representation Essay
People are represented in different ways through characters
in the media. Horror texts have a different ways of representing groups of
people. Each character stands for a group of people and the way they act,
dress, the way they’re viewed from the perspective of the audience add to a
representation of that group of people.
One example would be how children are represented in horror
films. They are often the subject of some sort of possession. This is meant to
represent the way in which the children are about to or are going into puberty
and in this time they are meant become uncontrollable ‘demons’. They lose their
innocence but not due to their own will but due to factors that they have no
control over. Examples of this would be The Exorcist. Other examples of
possession come in movies such as Evil Dead where teenagers stay in a cabin in
the woods. In this case they are doing drugs, drinking, engaging in sexual
activities when one of them becomes possessed.
Humans can also often be represented almost quite literally
(especially in horror films) as monsters. This is to represent the monster
within. This can be done through a contrast of monsters and humans. A usually
scary monster such as a zombie can be humanised and be made to have feelings
and be denoted as relatable to the audience, making them the good guy. When
opposed with humans that are trying to destroy the monster the audience then
start s to question who the ‘monster’ really is. The humans then become the
monster of that film. An example of this would be Warm bodies. There are other
examples of the monster within. Psycho is a classic example in which a man who
would seem to have been a normal member of society goes crazy and becomes a
brutal murderer. He as an upbringing that causes him to lose control when his
mother passes away. This representation of this character is to represent the
monster within all of us and that this monster could be within any of us and
that the person next to you could end up being this psychotic killer.
Often in horror text women are portrayed in a misogynistic
way. They are represented as more of a sexual object for the viewer’s pleasure
than as a character in the story. The way they are filmed is known as the male
gaze. They are objectified and filmed in
the way hat men would want to view a sexualised female. On the flip side there
is binary opposition with the feminist version of this known as the female gaze
which is essentially the same thing but a sexualised voyeuristic view of men to
cater to female viewers. The trailer that I was working on did not make use of
these representations of characters as we focused mainly on the final girl. The
final girl is an innocent virgin character and so the male gaze would be very inappropriate
for her.
Stock characters in slashers (The genre of our trailer) are
meant to conform to teen stereotypes. The classic roster of stock characters
includes the fool, nerd, jock, virgin (final girl), and the slut. These
characters minus the final girl all engage in some sort of sexual act or drugs.
These character’s sins lead to punishment by some sort of divine character that
has unopposable power. The only character in the film with the power to oppose
the antagonist is the final girl who uses a phallic object of her own to fight
back. Our trailer shows other characters that have ‘sinned’ being punished for
their actions and the only character that survives is the final girl.
Friday, 30 September 2016
Narrative Essay
Narrative Essay
A narrative is a story that can be in the form of tv, film, song etc. A narrative tells of a fictional or non fictional chain of events. The narrative code is the way in which the film maker chooses to present the story or chain of events to the audience in an interesting way. A non-linear narrative is a narrative in which the story isn’t presented in a step by step or chronological fashion. An example of this would be Pulp Fiction. Linear is different as the chain of events are shown in a smooth chronological fashion.
Todorov argued that the basis of every narrative followed a specific structure. Equilibrium, Disequilibrium, and Resolution. The equilibrium is the initial point in the story, it gives a brief summary of all points past and sets the scene for the narrative. The disequilibrium is when the peace is disrupted by a force, often the antagonist directly. The resolution is the point at which the issue faced in the disequilibrium is resolved and the initial peace in the equilibrium is re-established.
Propp decided that there were few musts that each narrative needed to have. This would be the villain that causes an issue that needs resolution; A hero (usually male) who is the main protagonist and eventually brings the story back to equilibrium; The donor who gives the hero something important that helps them reach the resolution; The helper who by definition helps the hero; the princess who needs to be saved by the hero often during the climax; and the false hero who is thought to be good throughout the story but turns out to be bad near the end of the narrative.
Barthes proposed the enigma code. An element of the story is introduced but not explained. This often happens at the beginning of the narrative and a great deal of the story is spent trying to solve the mystery. Elements of the story are held back from the audience to keep them guessing and interested in the goings on of the story. A good example of this is detective story genre.
Tuesday, 27 September 2016
Monday, 26 September 2016
Sunday, 25 September 2016
Teaser Trailer Structure
The teaser trailer for a film should follow the 3 act structure.
Act 1: Equilibrium
Act 2: The disruption is introduced
Act 3: Fast editing of the stock scenes that are typical of a horror film
In the first act of the trailer the one or two of the characters are introduced and the tone of the film is set. This can be done through the actual location being shown. Obviously a location such as an abandoned warehouse or a graveyard would be good for a horror film. Lowkey lighting is very important for setting an scary and dark setting. Another way of setting a tense tone to the trailer is sound.
The second act of a trailer should introduce the disruption. This can often be through small glimpses of the antagonist but it's important that the antagonist isn't fully shown or they aren't scary to the audience as they already have information on the antagonist or atleast their appearance.
Act 3 should be the longest as it is meant to contain the many different stock scenes that can be expected in a horror. It is the longest part and becomes faster paced as the trailer approaches it's climax. The trailer may uses techniques such as strobes (which weren't present in my summer work) to create this fast paced tempo until there is a sudden jump scare or the trailer cuts to black and the last title slates fade in.
Act 1: Equilibrium
Act 2: The disruption is introduced
Act 3: Fast editing of the stock scenes that are typical of a horror film
In the first act of the trailer the one or two of the characters are introduced and the tone of the film is set. This can be done through the actual location being shown. Obviously a location such as an abandoned warehouse or a graveyard would be good for a horror film. Lowkey lighting is very important for setting an scary and dark setting. Another way of setting a tense tone to the trailer is sound.
The second act of a trailer should introduce the disruption. This can often be through small glimpses of the antagonist but it's important that the antagonist isn't fully shown or they aren't scary to the audience as they already have information on the antagonist or atleast their appearance.
Act 3 should be the longest as it is meant to contain the many different stock scenes that can be expected in a horror. It is the longest part and becomes faster paced as the trailer approaches it's climax. The trailer may uses techniques such as strobes (which weren't present in my summer work) to create this fast paced tempo until there is a sudden jump scare or the trailer cuts to black and the last title slates fade in.
Friday, 23 September 2016
Question 1b: Examine genre theories and how they apply to your Horror coursework trailer
Rick Altman suggested that there were three ways to look at
the concept of genre. There was a semantic view, a syntactic view and a
pragmatic view. The semantic is looking at the basic or key elements that make
up or identify a piece of work as its genre. For example the costume, props and
setting used. For example in a Slasher horror there would have to be use of a
face mask, a knife (phallic object) and it would occur under low-key lighting. All
of these conventions are present in our trailer as to denote it as a Slasher
horror, however we challenged one of the key aspects of low-key lighting by
shooting parts of the trailer in broad daylight despite this the trailer is
still easily recognizable as a Slasher horror
Neale suggested that a film needs to have conventions of a genre
so that it is recognizable to the audience that have paid money to see a film
of said genre, that’s why in our trailer we have made sure that in our Slasher sub-genre
horror trailer the antagonist carries iconic props such as the phallic knife
and mask. He also states that to avoid the film being repetitive or predictable
there needs to be innovation. Something new needs to be added so that when
people go to see the expected genre of film they aren’t bored from seeing the
same thing that they’ve seen a number of times already. Our trailer innovates
in a way that is also relevant to teenagers as much of the trailer is denoted
in the protagonist’s social media video’s which isn’t typical of the slasher
genre but adds a new twist to it. This also takes from the found footage sub-genre
of horror films.
Metz believed that a genre went through a number of phases,
the Experimental stage, and Classic stage. Parody stage, and Deconstruction
stage. The Experimental stage being when the codes and conventions that are
associated with the genre are still being established and figured out. The
Classic stage being when the conventions of the genre have been set and are
becoming idealized and iconic. The parody stage is when the conventions of the
genre have been very iconic and recognized by a wide range of people or a large
audience. This means that the tropes that are being parodied can be understood
by most people that watch these films. The deconstruction stage being when the
genre starts to evolve and merge with other genres to create something new that
is less predictable and more entertaining to the fans of a genre that have
watched similar films for a long time but are looking for a new angle to the
identifiable genre of film.
Burton argues that a particular genre will have a number of
key elements and conventions that are recognizable of that genre. For example
for the slasher horror film that we made over summer we made use of stock
characters, stock situations, protagonists, antagonists, icons, etc. Our stock
characters follow the usual conventions in that they are simply there to die
and entertain the audience while getting across the sub-text of our slasher
horror. They will often die in stock situations that will be easily
recognizable to the audience. For example one of our stock characters in our
production is in the situation of running away from the antagonist in in the
hurry falling over or nearly falling over a number of times before she later
dies. In this stock situation she is in the correct décor and background of an
empty park despite the lighting not being low-key it still creates simply
through location and lack of sound a scary scene.
Thursday, 22 September 2016
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